GothamChess on Youtube has the story.
Chess is indeed a strategy game played on a board with 64 squares. Players take turns moving their pieces to capture their opponent's king.
How to play:
1. Set up the board with the pieces. White moves first, then Black, and so on.
2. Move a piece to a vacant square or capture an opponent's piece.
3. Repeat until the opponent's king is checkmated or the game ends in a draw.
Piece movement:
King: Moves one square in any direction. The king can be put in check, but it can't be captured.
Queen: Moves any number of squares in any direction.
Rook: Moves any number of squares horizontally or vertically. Rooks can also castle with the king.
Bishop: Moves any number of squares diagonally. Bishops can only move on squares of the same color they started on.
Knight: Moves in an "L" shape, jumping over other pieces if needed.
Pawn: Moves one square up the board, or two squares on its first move.
Capturing pieces:
When an attacking piece takes an opponent's piece, the captured piece is removed from the game. The move is recorded using algebraic notation. For example, "Rxf5" means the rook captured the opponent's piece on the f5 square.
Winning:
The goal of chess is to checkmate the opponent's king, which means threatening to capture it in a way that can't be escaped.
Generative artificial intelligence (AI) is a type of AI that creates new content like text, images, audio, and video. It uses machine learning to analyze large amounts of data and generate new content based on a user's input.
Castling is indeed a move in chess. It consists of moving the king two squares toward a rook on the same rank and then moving the rook to the square that the king passed over.
Can chess pieces be brought back to life after being killed?
Yes, in chess, a captured piece can be reborn as a different piece through a process called promotion. A pawn can also be promoted when it reaches the other side of the board.
In chess, en passant (French: [ɑ̃ pasɑ̃], lit. "in passing") describes the capture by a pawn of an enemy pawn on the same rank and an adjacent file that has just made an initial two-square advance. This is a special case in the rules of chess.
An AI might make illegal moves in chess because it lacks a deep understanding of the chess rules, particularly when dealing with complex situations, and might rely on pattern matching without fully considering the logical constraints of the game, leading to moves that violate basic chess principles or simply aren't allowed by the rules; this is especially true for language-based AI models that aren't specifically designed for chess gameplay.
A so-called illegal move in the game of chess happens whenever a player violates the official rules, approved and governed by the International Chess Federation (FIDE). For example, a move that breaks these rules would be placing or leaving your king in check. This is a big no-no because kings don't like being in check.
Has anyone beaten the "best AI" in chess?
The Ponomariov vs Fritz game on 21 November 2005 is the last known win by a human against a top-performing computer under normal chess tournament conditions.
If during a game it is found that an illegal move has been completed, the position immediately before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity.
It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are: Move the king to a square where it is not in check. Capture the checking piece.
"Competing in the AI market" - is this a kind of "economic chess move" itself? While billion-dollar companies are busy throwing money at problems, DeepSeek seems to be playing so-called 4D chess, one smart move at a time. So, the next time someone tells you that you need a mountain of cash to compete in AI, just point them to DeepSeek. DeepSeek seems to require less expenses.
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